Queen of the Demonweb Pits

Queen of the Demonweb Pits

Paul Kidd

Paul Kidd

Queen of the Demonweb Pits was one of the most popular adventures ever created for the Dungeons & Dragons game. This novelization appeals to those who have played through the adventure, as well as to those who have an interest in drow elves--one of the most popular races in the game.
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White Plume Mountain

White Plume Mountain

Paul Kidd

Paul Kidd

A remorseless ranger. A sentient hell hound pelt with a penchant for pyromania. An irksome pixie who sells intrigue and information.Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.
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The Council of Blades

The Council of Blades

Paul Kidd

Paul Kidd

War cares little for the troubles of the aristocracy. As a terrible new weapon obliterates the age of courtly battle, an intelligent but plain princess and her companions--an addled young inventor and a kleptomaniac firebird--find themselves forced into a battle for survival in a suddenly very deadly world.
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GeneStorm: City in the Sky

GeneStorm: City in the Sky

Paul Kidd

Paul Kidd

The apocalypse has come and gone. The aftermath is a whole new world. The world of the hybrids. “Spark Town” is home to a community of colourful, hybridised citizens who thrive in the strange new world. But suddenly, a long lost menace from the past arises; swarms of nightmarish carnivorous creatures attack Spark Town, threatening to utterly extinguish every living thing in their path. “Snapper” – shark mutant, prospector and latter-day hussar – leads a team of fellow explorers as they seek out the origins of the terrifying new invasions. The weapons needed for their town’s survival may still exist somewhere in long lost, ancient cities. But the cities are hidden behind barriers of lethal radiation. The next invasion is coming – and time is running out.
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gamma world Red Sails in the Fallout

gamma world Red Sails in the Fallout

Paul Kidd

Paul Kidd

In the fall of 2012, scientists at the Large Hadron Collider in Geneva, Switzerland, embarked on a series of high-energy experiments. No one knows exactly what went wrong, but in the blink of an eye, thousands of possible universes all condensed into a single reality . . . .Between a desert and a dried up sea lies the town of Watering Hole, the only oasis for miles and the home of our intrepid heroes Shaani and Xoota. After some rather harrowing adventures in the desert, they are followed home by a swarm of empathic earwigs. As if a psychic bug infestation weren't enough, the town's water supply has suddenly died up. Where there was once fresh water to spare, there is only a trickle of brackish sludge. Theorizing that the water came from a source beyond the desert, Shaani proposes an expedition to re-establish the town's water supply. Xoota, of course, is voted to go with her. Crossing the desert has never been done--and with water in short supply, the task seems impossible. But the ever-helpful Shanni appeals to the town patron Benek, and his love of cryogenically frozen brides, to back the project. What follows is the adventure of a thousand lifetimes.
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